Friday 18 November 2016

Storyboards (Cover)

LO: To use critical assessments to begin to design your own storyboards for your game.

Starter:


Look at your previous storyboards


Think about:

What stands out about it?
What good language has been used in the descriptions?
Can you picture this game screen? (Why is this important?)
Would this storyboard be useful in the design phase of your game?



Main:

Using the templates on Google Classroom, begin to design your game screens for the following screens:

1) Main Menu
2) Instructions
3) Backstory
4) Level 1 - 5
5) Win Screen
6) Lose screen


Extension - Having designed your screens, begin to explain why you have designed them in that way.



Review:





Swap seats with your partner and give critical feedback about each screen created (3 starts and a wish)