Wednesday 27 January 2016

Learning to use Game Maker

Develop skills in Game Maker in preparation for your actual game


Tutorial 1: Fruit Game
  1. Download the following folder and save the whole thing to your GCSE folder
  2. Locate and run Game Maker (Start Menu > All Programs > ICT & Business)
  3. Read and complete the 'Fruit' game tutorial which is displayed in the panels on the right hand side of your screens using the resources you downloaded

Tuesday 26 January 2016

9p/Is6 Storyboard - Homework

H/W - Complete all outstanding storyboards (excluding feedback) - Due 5th February 2016


LO:  Complete the upload of images and explanations of design decisions.

By the end of the lesson the following should be completed:

1) All sketches should be uploaded and inserted in the the storyboard templates
2) Titles and brief descriptions should be written for all screens
3) All design decision sections should be complete
4) All ideas should be fully explained

Scratch Pixel Art

LO:  To complete pixel art characters for your Scratch game.


Tasks:

Complete 2 characters (1 good and 1 evil)



Make a background for the characters to interact within.

Program your characters using the code below to make the characters move.




Review:

Complete the Unit 1 Scratch Programming Evidence Document located here.

Monday 25 January 2016

If statements - Scratch


LO:  Demonstrate your ability to use an 'if' statement in Scratch

Task 1: 'If' in Scratch
a) Launch your Scratch game from last lesson
b) Add some code blocks to your game for the enemy sprite that:
  • makes the enemy sprite move in a random direction
  • if touching the edge bounce away
These are the codes blocks you could use



















Task 2: If Else

Task 3: 'If Else' in Scratch
a) Edit the code blocks of your main character sprite to include an 'If Else' statement

These are the code blocks you could use



Add in some If and If Else statements of your own into the game



Plenary:

a) Open your Scratch Evidence Document that you started last lesson
b) Complete the Lesson 2 section
c) Save your work

Functions - Python





    print ("    ,__           ")
    print ("   / /^\  ,____   ")
    print ("   \_), ^^  _, \  ")
    print ("      / @ @ \(_/  ")
    print ("  ___{_-.x.-_}__  ")
    print ("(_______________) ")
    print ("     |       |    ")
    print ("     |       |    ")
    print ("     |       |    ")
    print ("     |       |    ")
    print ("     |_______|    ")

Developing Web Products - Lesson 2

Lesson Objectives 
LO1 - To learn how create pages from a template in Dreamweaver
LO2 - To learn how to link pages from a template in Dreamweaver


Outcomes
Red - You will have added a banner to your template
Amber - You will have created pages from your template
Green - You will have linked the different pages 


Starter

Main
RED TASK - Create Pages from Your Templat
Create the following pages from your template
 Homepage
How to Make a Template
How to Make pages from a template
How to Insert an Image
How to Make a Link
How to Change the Screen Resolution
How to Embed Media
Visual Accessibility
Helpful Websites 
Make sure that you save each page with a suitable

AMBER TASK - Link Your Page

Create a link to each of your pages in the navigation bar

GREEN TASK - Begin To Add Content

Add explanations and screenshots to the first two pages of your website
How to make a template
How to make pages from template
Make sure any images that you use are saved in the IMAGES folder as PNG or JPEG
Plenary

Test your website
Open your homepage in Chrome or Internet Explorer
Does it all work correctly? Do you need to change / fix anything? 

Friday 22 January 2016

Year 8 Python Homework

Due Friday 5th February

Complete Task 4, 5 and 6 in your Homestudy booklets.

If you can not find your booklet you can print off a copy here:

https://drive.google.com/a/wildern.hants.sch.uk/file/d/0B_lMySD6kbg5LXVyT2NrVWJlRGs/view

Tuesday 19 January 2016

Future Worlds - Assets Table


LO - To produce a table to be used to contain all assets used and considered for use during the project.


The Future Worlds project requires you to keep track of all resources you have used as well as those that have inspired or considered to use.

It is essential that you open your completed assets table every lesson and include any website, image, video, sound you may have used (or decided not to use/taken inspiration from.)

Task:

Produce a table to hold all the assets you use during your project.
N.B.  Images used to date DO NOT need to be included (those used in moodboard and storyboard.) 



Sections to include:
Asset - Paste the image or screenshot the video/website. If it is a sound describe it.
Where found - paste the actual website URL, not the google images URL!
Primary or Secondary - P = made yourself, S = someone else's work.
Permission - Explain the copyright situation
Editing - What have you done to the asset for use in your project
Use - Where have you used the asset - be specific (which part of the game and why.)

Future Worlds - Rules Log

LO - To understand what a rule is and how they are used in computer games


Starter:

Complete the rules log activity for a Mario game

Main:

1) Click here for the Future World rules log that you will need for your project and save it in your DA204SPB - Evidence - Rules Log.



2) Think about all actions that will take place in your game:

  • Buttons on all screens?
  • Controls for your player?
  • Picking up objects?
  • Enemies?
  • Changing Levels?
  • Winning/Losing?
  • Lives?
  • Health?
  • Pause?
3)  List all of the actions you wish to include in your game in the rules log (you may need to add extra rows if you plan on having an in depth game!)

Extension:
Open up your Future Worlds Homepage (made in September) in Dreamweaver and begin to link all work completed so far in the correct place.


Plenary:
Update your tracking document here

H/W - Complete all outstanding storyboards (excluding feedback) - Due 25th January 2016

Monday 18 January 2016

Future Worlds - Storyboards

Storyboard - Final lessons

H/W - Complete all outstanding storyboards (excluding feedback) - Due 1st February 2016

LO:  Complete the upload of images and explanations of design decisions.

By the end of the lesson the following should be completed:

1) All sketches should be uploaded and inserted in the the storyboard templates
2) Titles and brief descriptions should be written for all screens
3) All design decision sections should be complete
4) All ideas should be fully explained



Storyboard templates can be found here


Ext:
Complete the specific rules section - We will focus on the specific rules section next lesson as a class and feedback will be completed when the homework has been completed.


H/W - Complete all outstanding storyboards (excluding feedback) - Due 1st February 2016

Intro into Logic

L/O To be able to convert binary to denary

  

Main Tasks - 40 minutes


Task 1
Complete the Binary to Denary worksheet


Task 2

Fill in one side of the Binary to Denary worksheet for someone else to fill out



Task 3
Work out the puzzle below:





Resource 1 - Convert Binary to Denary
Resource 2 - Convert Binary to Denary2


Plenary - 10 minutes


Lesson 15 Resource 3 - Test your binary knowledge - Binary Game

Friday 15 January 2016

7xc/Is1 - Homework

Complete Task 4 and 5 in the Homestudy booklet.  If you have lost or misplaced your booklet you can print the relevant pages here:

https://drive.google.com/a/wildern.hants.sch.uk/file/d/0B_lMySD6kbg5NG8tUGktQm8zSzQ/view

Homework Due in on 29th January

Thursday 14 January 2016

Scratch Lesson 1 - Sprites, Scripts and Stages

LO: Demonstrate importing and editing sprites using Scratch



STARTER: Complete your characters for a computer game using this online resource PixelArt

If you get stuck, this video may help! https://www.youtube.com/watch?v=7qVhzPdplE4

PixelArt Character Design Sheet


TASK 1: Import sprites into Scratch and then add some basic programming scripts for the main character to follow.

Again, this video may help you! https://www.youtube.com/watch?v=R-djJ2pOaAg

TASK 2: Import an additional 'enemy' sprite that you will use in a future lesson

TASK 3: Import or create a background for your game



PLENARY: Screenshot what you have done today and add to lesson 1 of your Evidence Document 


 

HWK: Task 6 in your Blue booklets - Scratch Keywords - Due to Mr Smith next lesson

Wednesday 13 January 2016

Storyboard - Final lesson

H/W - Complete all outstanding storyboards (excluding feedback) - Due 25th January 2016

LO:  Complete the upload of images and explanations of design decisions.

By the end of the lesson the following should be completed:

1) All sketches should be uploaded and inserted in the the storyboard templates
2) Titles and brief descriptions should be written for all screens
3) All design decision sections should be complete
4) All ideas should be fully explained



Storyboard templates can be found here


Ext:
Complete the specific rules section - We will focus on the specific rules section next lesson as a class and feedback will be completed when the homework has been completed.


H/W - Complete all outstanding storyboards (excluding feedback) - Due 25th January 2016

Python Maths quiz

  1. Open the IDLE (GUI) from the Start menu
  2. Go to File > New




LESSON 6:
  1. Open the IDLE (GUI) from the Start menu
  2. Go to File > New

Monday 11 January 2016

Python - Loops


Loops in Python

L/O: To understand and be able to use loops to iterate in Python

Starter


Correct the mistakes in the code!



Extension: How could this code be improved in order to allow the user enter an age higher than 16? What could you print instead?!


Main


What is iteration? Take a look at the video on slide 3

Create a new file in IDLE and type in the code for Guess the Number on slide 5

Improve the code using slide 6



Plenary


Share your code

Wednesday 6 January 2016

Software Revision


LO: Prepare for the forthcoming Software test

Using a new post on your Computing blog, create a revision page on the following terms:

What is Word Processing?
What does an Anti Virus program actually do?
What is application software?
What is system software?
How can you 'tidy up' your computer to improve performance?
What is a web browser?
What type of software is an Operating System?
What is file transfer?
What does formatting do?


The following sites might be useful to you:

http://www.bbc.co.uk/bitesize/ks3/ict/software_applications/software_applications/revision/1/

https://drive.google.com/a/wildern.hants.sch.uk/file/d/0B4lsmyJpAhdGSVhsVzA5VHBaMTQ/view

http://www.bbc.co.uk/bitesize/quiz/q83784541


HWK: Please access your blog and revise what you have covered today ready for the test next lesson.


Tuesday 5 January 2016

Intro to Python Lesson 2

L/O - To understand and be able to create and assign variables in Python


Outcomes:
You will be able to copy a program that uses a variable
You will be able to identify and explain what a variable is
You will be able to independently create a simple program that uses variables


E-Portfolio recap


Main:


1. Open Adobe Dreamweaver

2. File --> New --> Blank Page






3. Go to my goo.gl/hOhG6C and copy all of the text and put it on yours to fit your style

4. Save your page in DA203SPB as homepage.html

5. Using Adobe Photoshop or Fireworks, create a new blank document 900 pixels wide x 250 pixels high

6. Create a gaming related banner for your Play and Learn ePortfolio

7. Insert your banner into your ePortfolio. Save it.

Monday 4 January 2016

***HOMEWORK DUE ON THURSDAY 7TH JANUARY***

Complete your sketches for the screens listed below - include colour.

You must have a storyboard for the following:

Main Menu - Must have play, instructions and backstory buttons
Instructions - Must have a way back to main menu
Backstory - Must have a way back to main menu
3 - 5 game Levels
Win Screen Play again? Main Menu?
Lose Screen - Play again? Main Menu?


We will photograph/scan after Christmas and insert into the document ready to complete the written part of the task/feedback.