Monday, 14 December 2015
Thursday, 10 December 2015
Storyboard sketch work H/W
Homework: Due 1st lesson back after Christmas holiday.
Complete your sketches for the screens listed below.
You must have a storyboard for the following:
Main Menu - Must have play, instructions and backstory buttons
Instructions - Must have a way back to main menu
Backstory - Must have a way back to main menu
3 - 5 game Levels
Win Screen - Play again? Main Menu?
Lose Screen - Play again? Main Menu?
We will photograph/scan after Christmas and insert into the document ready to complete the written part of the task/feedback.
Complete your sketches for the screens listed below.
You must have a storyboard for the following:
Main Menu - Must have play, instructions and backstory buttons
Instructions - Must have a way back to main menu
Backstory - Must have a way back to main menu
3 - 5 game Levels
Win Screen - Play again? Main Menu?
Lose Screen - Play again? Main Menu?
We will photograph/scan after Christmas and insert into the document ready to complete the written part of the task/feedback.
Tuesday, 8 December 2015
Monday, 7 December 2015
Moodboard H/W
Due by 18th December:
Complete your moodboard analysis.
You may need to email your actual moodboard to yourself if you have not finished taking screenshots.
Complete your moodboard analysis.
You may need to email your actual moodboard to yourself if you have not finished taking screenshots.
Friday, 4 December 2015
Wednesday, 2 December 2015
Digging Deeper Cover - 8y4
Storyboards
Download the Storyboard templates below:
https://drive.google.com/a/wildern.hants.sch.uk/file/d/0B76tWhiHg_EsM2w2WUxXQnp4YTA/view
you must have a storyboard for the following:
Main Menu - Must have play, instructions and backstory buttons
Instructions - Must have a way back to main menu
Backstory - Must have a way back to main menu
5 game Levels
Win Screen - Play again? Main Menu?
Lose Screen - Play again? Main Menu?
https://drive.google.com/a/wildern.hants.sch.uk/file/d/0B76tWhiHg_EsM2w2WUxXQnp4YTA/view
you must have a storyboard for the following:
Main Menu - Must have play, instructions and backstory buttons
Instructions - Must have a way back to main menu
Backstory - Must have a way back to main menu
5 game Levels
Win Screen - Play again? Main Menu?
Lose Screen - Play again? Main Menu?
Tuesday, 1 December 2015
Moodboard Homework
Due by 18th December:
Complete your moodboard analysis.
You may need to email your actual moodboard to yourself if you have not finished taking screenshots.
Complete your moodboard analysis.
You may need to email your actual moodboard to yourself if you have not finished taking screenshots.
Friday, 27 November 2015
Thursday, 26 November 2015
Game Maker Template analysis
Play the game here
Play the game here
Play the game here
Play the game here
Complete the following document for each of the games:
https://drive.google.com/a/wildern.hants.sch.uk/file/d/0B1eBsqfKKFf5UDYzaUx3blJKb28/view?usp=sharing
Which aspects could you bring from these games to your own ideas? Edit some of your design decisions to show this.
Friday, 20 November 2015
OS quiz
Complete the Operating System quiz below and link a print screen on to your blog post:
http://www.cambridgedigital.com/mooc/html/phase3/27_Activity1/27_Activity1.html
http://www.cambridgedigital.com/mooc/html/phase3/27_Activity1/27_Activity1.html
Thursday, 19 November 2015
Y8 Mid-Unit assessment
Upload your evidence documents here:
https://drive.google.com/a/wildern.hants.sch.uk/folderview?id=0B1eBsqfKKFf5ZGEzMzF6czRiYTg&usp=sharing
https://drive.google.com/a/wildern.hants.sch.uk/folderview?id=0B1eBsqfKKFf5ZGEzMzF6czRiYTg&usp=sharing
Wednesday, 18 November 2015
Y8 Mid-Unit assessment
Upload your evidence documents here:
https://drive.google.com/a/wildern.hants.sch.uk/folderview?id=0B1eBsqfKKFf5aV9VVnByMnpFZm8&usp=sharing
https://drive.google.com/a/wildern.hants.sch.uk/folderview?id=0B1eBsqfKKFf5aV9VVnByMnpFZm8&usp=sharing
Tuesday, 17 November 2015
Hardware homework
Hardware Lesson 1: Homework -
Due Tuesday 15st December
Complete the 2 worksheets linked below. These can be printed and written by hand or typed up.
Friday, 13 November 2015
Review - Changing worlds
REVIEW IT
Read some real reviews here:
http://www.gamesradar.com/all-platforms/reviews/
You must produce a review of your game that would be suitable for publication in an on-screen computer games magazine.
Ask game reviewers to play your game and give you feedback.
The review should include:
Resource 1 - Click here to download the review template
View the example below:
Read some real reviews here:
http://www.gamesradar.com/all-platforms/reviews/
You must produce a review of your game that would be suitable for publication in an on-screen computer games magazine.
Ask game reviewers to play your game and give you feedback.
The review should include:
- technical details
- strengths and weaknesses
- user ratings for different aspects of game play
- comments from game reviewers.
Resource 1 - Click here to download the review template
View the example below:
e-Portfolio- Changing Worlds
Getting Organised
1. Open Adobe Dreamweaver
2. File --> New --> Blank Page
3. Go to my goo.gl/hOhG6C and copy all of the text and put it on yours to fit your style
4. Save your page in DA203SPB as homepage.html
5. Using Adobe Photoshop or Fireworks, create a new blank document 900 pixels wide x 250 pixels high
6. Create a gaming related banner for your Changing Worlds ePortfolio
7. Insert your banner into your ePortfolio. Save it
Monday, 9 November 2015
Design Deadline - Friday 13th November
Year 11 Design Deadline
Your deadline for this task is: 13th November 2015
By this point you should have each of the following:
- Completed Game overview document
- Including teacher feedback and moodboard feedback
- Moodboard
- Completed electronically or on sugar paper
- This then needs to be fully annotated explaining your choices and decisions
- If your moodboard is on sugar paper, you will need to photograph it
- Storyboards
- Completed for each room/level of your game and including descriptions of your decisions
- Main menu
- Instructions
- Back story
- At least 3 levels
- Win Screen
- Lose Screen
- These need to be photographed and save electronically
- Once this is finished you need to work on the RULES LOG
Tracking Document:
Moodboards and annotations pt 1
LO1: To begin to critically analyse your moodboards
LO2: To be able to give constructive feedback about a partners work and in turn respond.
Tracker:
https://docs.google.com/spreadsheets/d/1BF-7wvqVlbwrfHLXkqt1elrn7T42eYzEbxtn0V7e5k4/edit
Starter:
On a post it note - write down 3 targets for today
Main:
1) Complete your moodboard (If images are still needed, this must be done within 10 minutes.)
2) Take screenshots of the overall moodboard and each of the following sections:
LO2: To be able to give constructive feedback about a partners work and in turn respond.
Tracker:
https://docs.google.com/spreadsheets/d/1BF-7wvqVlbwrfHLXkqt1elrn7T42eYzEbxtn0V7e5k4/edit
Starter:
On a post it note - write down 3 targets for today
Main:
1) Complete your moodboard (If images are still needed, this must be done within 10 minutes.)
2) Take screenshots of the overall moodboard and each of the following sections:
This document can be found HERE
3) Comment upon the first 2 sections (the whole moodboard, Target Audience)
A full mark exemplar can be found HERE
Think about why you chose those particular images and how they could be used in or for inspiration of your game
Mini Plenary 1:
Swap computers with the person next to you and leave a detailed constructive comment about the moodboard section being analysed :
Do their ideas suit the scenarion?
Do they fit the target audience?
Give reasons to support your observations.
4) Respond to the feedback provided - What will you/won't you change and why?
Plenary:
Look back at your post it note - how many of your targets have you achieved - what do you still need to do to achieve them all?
Moodboards annotation pt 1
LO1: To begin to critically analyse your moodboards
LO2: To be able to give constructive feedback about a partners work and in turn respond.
Tracker:
https://docs.google.com/spreadsheets/d/1ABfTCdfVgaqRL8WDokxeEnUlf25sZd8Io6FMlGp1GYc/edit#gid=725997465
Starter:
On a post it note - write down 3 targets for today
Main:
1) Complete your moodboard (If images are still needed, this must be done within 10 minutes.)
2) Take screenshots of the overall moodboard and each of the following sections:
LO2: To be able to give constructive feedback about a partners work and in turn respond.
Tracker:
https://docs.google.com/spreadsheets/d/1ABfTCdfVgaqRL8WDokxeEnUlf25sZd8Io6FMlGp1GYc/edit#gid=725997465
Starter:
On a post it note - write down 3 targets for today
Main:
1) Complete your moodboard (If images are still needed, this must be done within 10 minutes.)
2) Take screenshots of the overall moodboard and each of the following sections:
This document can be found HERE
3) Comment upon the first 2 sections (the whole moodboard, Target Audience)
A full mark exemplar can be found HERE
Think about why you chose those particular images and how they could be used in or for inspiration of your game
Mini Plenary 1:
Swap computers with the person next to you and leave a detailed constructive comment about the moodboard section being analysed :
Do their ideas suit the scenarion?
Do they fit the target audience?
Give reasons to support your observations.
4) Respond to the feedback provided - What will you/won't you change and why?
Plenary:
Look back at your post it note - how many of your targets have you achieved - what do you still need to do to achieve them all?
Friday, 6 November 2015
Moodboards and annotations pt 1
LO1: To begin to critically analyse your moodboards
LO2: To be able to give constructive feedback about a partners work and in turn respond.
Tracker:
https://docs.google.com/spreadsheets/d/1saJGGWf_glqMGaaFeTbtXt0saxAqusbp3LYXuaNwliM/edit#gid=725997465
Starter:
On a post it note - write down 3 targets for today
Main:
1) Complete your moodboard (If images are still needed, this must be done within 10 minutes.)
2) Take screenshots of the overall moodboard and each of the following sections:
LO2: To be able to give constructive feedback about a partners work and in turn respond.
Tracker:
https://docs.google.com/spreadsheets/d/1saJGGWf_glqMGaaFeTbtXt0saxAqusbp3LYXuaNwliM/edit#gid=725997465
Starter:
On a post it note - write down 3 targets for today
Main:
1) Complete your moodboard (If images are still needed, this must be done within 10 minutes.)
2) Take screenshots of the overall moodboard and each of the following sections:
This document can be found HERE
3) Comment upon the first 2 sections (the whole moodboard, Target Audience)
A full mark exemplar can be found HERE
Think about why you chose those particular images and how they could be used in or for inspiration of your game
Mini Plenary 1:
Swap computers with the person next to you and leave a detailed constructive comment about the moodboard section being analysed :
Do their ideas suit the scenarion?
Do they fit the target audience?
Give reasons to support your observations.
4) Respond to the feedback provided - What will you/won't you change and why?
Plenary:
Look back at your post it note - how many of your targets have you achieved - what do you still need to do to achieve them all?
Wednesday, 4 November 2015
Play and Learn - ARS Sheet and Assets table
Fill in your progress on the ARS Sheet below:
https://docs.google.com/spreadsheets/d/1HD9amWvzo3NWlGoM3Z1Xxc7mnEyRtBJrqgDlhTq9XDs/edit?usp=sharing
DOWNLOAD THE ASSETS TABLE FROM HERE
https://docs.google.com/spreadsheets/d/1HD9amWvzo3NWlGoM3Z1Xxc7mnEyRtBJrqgDlhTq9XDs/edit?usp=sharing
DOWNLOAD THE ASSETS TABLE FROM HERE
Sequencing Skills
Lesson Objective:
Develop sequencing skills using online programs
Starter:
Volunteer: Act as the robot while the class gives you instructions
Main:
Task 1:
a) Using your piece of paper create a flowchart for the robot to follow to complete the first level of LightBot
b) Make your flowchart using Microsoft Visio
Task 2:
a) Follow your flowchart to complete the first level of LightBot by clicking here
Mini Plenary:
Does it work? Is it efficient? Could it be better?
Task 3:
Continue working through LightBot and see how far you can get!
Lesson Review:
2. Save the document in SITES > ICT > Unit 1
3. Complete the LightBot sections of the document
Hardware revision
You have 20 minutes to revise the following areas:
Input and Output
Data Storage
Input and Output
- Revise Input and Output Devices - CLICK HERE
- Do the Input and Output Devices Activity - CLICK HERE
- Do the Input and Output Devices test - CLICK HERE
- Take a screenshot of your results and add it to your Revision Results document
Data Storage
- Revise Data Storage - CLICK HERE
- Do the Data Storage Activity - CLICK HERE
- Do the Data Storage Test - CLICK HERE
Monday, 2 November 2015
Unit 2 pre-assessment
Click the following link for the Unit 2 assessment:
https://drive.google.com/a/wildern.hants.sch.uk/file/d/0BwQcF1EIwJPyemM0cmVtZGg3a2s/view?usp=sharing
We will complete this assessment again at the end of the unit to check progress made.
Answers are to be written in your exercise books.
https://drive.google.com/a/wildern.hants.sch.uk/file/d/0BwQcF1EIwJPyemM0cmVtZGg3a2s/view?usp=sharing
We will complete this assessment again at the end of the unit to check progress made.
Answers are to be written in your exercise books.
Monday, 19 October 2015
10n/Is5 - Cover 20/10/15 - Period 5
BUILD IT – DEVELOPMENT
Continue to build your game using your designs to help you. Use a development log to record problems, outcomes of functionality and usability testing, and actions taken.
Create a development log. You should update it regularly during development.
Test each part of your game as you develop it.
Ask game testers to play a prototype of your game and give you feedback.
Save the final version of your game.
Resource 1 - Click here to download the Development Log Section A - Formative Testing
Resource 2 - Click here to download the Development Log Section B - User Feedback
Resource 3 - Click here to download the Development Log Section C - Teacher Comments
Resource 4 - Click here to download the Development Log Section D - Design Changes
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